from .export import DataExporter
data_exporter = DataExporter()
- data_exporter.export_resources(ctx, scene.prototypes, resources, None)
+ data_exporter.export_resources(ctx, [p.object for p in scene.prototypes], resources)
def export_scene(self, scene, resources):
from .datafile import Resource, Statement, Token
def add_instances(self, scene_res, statements, instances, resources):
from .datafile import Statement
+ array_prototypes = []
+
for i in instances:
+ if i.prototype.use_array:
+ if i.prototype not in array_prototypes:
+ array_prototypes.append(i.prototype)
+ continue
+
obj_res = resources[i.prototype.name+".object"]
st = scene_res.create_reference_statement("object", obj_res)
if i.name:
st.append(i.name)
- ss = Statement("transform")
-
- loc = i.matrix_world.to_translation()
- ss.sub.append(Statement("position", *tuple(loc)))
+ st.sub.append(self.create_transform_statement(i))
+ statements.append(st)
- quat = i.matrix_world.to_quaternion()
- if i.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
- angles = [a*180/math.pi for a in quat.to_euler()]
- ss.sub.append(Statement("euler", *angles));
- else:
- ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
+ for p in array_prototypes:
+ obj_res = resources[p.name+".object"]
+ st = scene_res.create_reference_statement("array", obj_res)
- scale = i.matrix_world.to_scale()
- ss.sub.append(Statement("scale", *tuple(scale)))
+ for i in p.instances:
+ ss = Statement("instance")
+ ss.sub.append(self.create_transform_statement(i))
+ st.sub.append(ss)
- st.sub.append(ss)
statements.append(st)
+ def create_transform_statement(self, instance):
+ from .datafile import Statement
+
+ st = Statement("transform")
+
+ loc = instance.matrix_world.to_translation()
+ st.sub.append(Statement("position", *tuple(loc)))
+
+ quat = instance.matrix_world.to_quaternion()
+ if instance.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
+ angles = [a*180/math.pi for a in quat.to_euler()]
+ st.sub.append(Statement("euler", *angles));
+ else:
+ st.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
+
+ scale = instance.matrix_world.to_scale()
+ st.sub.append(Statement("scale", *tuple(scale)))
+
+ return st
+
def export_sequence_resources(self, scene, resources):
from .datafile import Resource, Statement, Token
use_shadow = True
shadowed_lights += [l.data for l in s.lights if l.data.use_shadow]
for i in itertools.chain(s.instances, s.blended_instances):
- p = i.prototype
- if p.material_slots and p.material_slots[0].material and p.material_slots[0].material.shadow_method!='NONE':
+ o = i.prototype.object
+ if o.material_slots and o.material_slots[0].material and o.material_slots[0].material.shadow_method!='NONE':
shadow_casters.append(i)
s = s.background_set
def compute_bounding_sphere(self, instances):
points = []
for i in instances:
- points += [i.matrix_world@mathutils.Vector(c) for c in i.prototype.bound_box]
+ points += [i.matrix_world@mathutils.Vector(c) for c in i.prototype.object.bound_box]
from .util import compute_bounding_sphere
return compute_bounding_sphere(points)