+
+ TexUnit();
+
+public:
+ unsigned get_index() const { return index; }
+ bool supports_legacy() const { return legacy; }
+ bool set_texture(const Texture *, bool = true);
+ const Texture *get_texture() const { return texture; }
+ bool get_texture_legacy() const { return tex_legacy; }
+ void bind();
+
+ static unsigned get_n_units();
+ static unsigned get_n_legacy_units();
+ static TexUnit &get_unit(unsigned);
+ static TexUnit ¤t();
+ static TexUnit *find_unit(const Texture *);