+ if(GL::ARB_shader_objects)
+ {
+ shprog = new GL::Program;
+ GL::ProgramBuilder::StandardFeatures features;
+ features.material = true;
+ features.texture = true;
+ GL::ProgramBuilder(features).add_shaders(*shprog);
+ shprog->link();
+ }
+ else
+ shprog = 0;
+