-GL::Font *Resources::create_font(const string &name)
-{
- RefPtr<GL::Font> fnt=new GL::Font;
- DataFile::load(*fnt, (path/(name+".font")).str());
- return fnt.release();
-}
-
-GL::Texture2D *Resources::create_texture(const string &name)
-{
- RefPtr<GL::Texture2D> tex=new GL::Texture2D;
- tex->image((path/(name+".png")).str());
- tex->set_min_filter(GL::LINEAR);
- return tex.release();
-}
-