+ {
+ l->update_shader_data(standard_shdata, state->lighting_matrix);
+ changed |= STANDARD_SHDATA;
+ }
+ changed |= LEGACY_LIGHTING;
+}
+
+void Renderer::set_clipping(const Clipping *c)
+{
+ state->clipping = c;
+ state->clipping_matrix = state->modelview_matrix;
+ if(c)
+ {
+ c->update_shader_data(standard_shdata, state->clipping_matrix);
+ changed |= STANDARD_SHDATA;
+ }
+ changed |= LEGACY_CLIPPING;