-#ifndef MSP_GL_PROGRAMDATA_H_
-#define MSP_GL_PROGRAMDATA_H_
-
-#include <map>
-#include <msp/datafile/objectloader.h>
-
-namespace Msp {
-namespace GL {
-
-class Color;
-class Matrix;
-class Program;
-class Uniform;
-class UniformBlock;
-class Vector3;
-class Vector4;
-
-/**
-Stores uniform variables for a shader program.
-*/
-class ProgramData
-{
-public:
- class Loader: public DataFile::ObjectLoader<ProgramData>
- {
- public:
- Loader(ProgramData &);
- private:
- void uniform1i(const std::string &, int);
- void uniform1f(const std::string &, float);
- void uniform2f(const std::string &, float, float);
- void uniform3f(const std::string &, float, float, float);
- void uniform4f(const std::string &, float, float, float, float);
- };
-
-private:
- struct Block
- {
- bool dirty;
- UniformBlock *block;
-
- Block();
- };
-
- typedef std::map<std::string, Uniform *> UniformMap;
- typedef std::map<unsigned, Block> BlockMap;
-
- UniformMap uniforms;
- mutable BlockMap blocks;
- mutable bool modified;
-
- ProgramData &operator=(const ProgramData &);
-public:
- ProgramData();
- ProgramData(const ProgramData &);
- ~ProgramData();
-
-private:
- void uniform(const std::string &, Uniform *);
-public:
- void uniform(const std::string &, int);
- void uniform(const std::string &, float);
- void uniform(const std::string &, float, float);
- void uniform2(const std::string &, const float *);
- void uniform(const std::string &, float, float, float);
- void uniform(const std::string &, const Vector3 &);
- void uniform3(const std::string &, const float *);
- void uniform(const std::string &, float, float, float, float);
- void uniform(const std::string &, const Vector4 &);
- void uniform(const std::string &, const Color &);
- void uniform4(const std::string &, const float *);
- void uniform_matrix4(const std::string &, const float *);
- void uniform_matrix4(const std::string &, const Matrix &);
-
- const UniformBlock &get_block(const Program &) const;
-
- void apply() const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif