- Conditional<Bind> bind_vbuf(!direct, array.get_buffer(), ARRAY_BUFFER);
-
- const VertexFormat &fmt = array.get_format();
- unsigned stride = get_stride(fmt)*sizeof(float);
- if(direct)
- {
- glVertexArrayVertexBuffer(id, binding, array.get_buffer()->get_id(), 0, stride);
- glVertexArrayBindingDivisor(id, binding, divisor);
- }
-
- unsigned offset = 0;
- for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c)
- {
- unsigned t = get_component_type(*c);
- if(t>=get_component_type(ATTRIB1))
- t -= get_component_type(ATTRIB1);
- unsigned sz = get_component_size(*c);
- if(direct)
- {
- if(*c==COLOR4_UBYTE)
- glVertexArrayAttribFormat(id, t, 4, GL_UNSIGNED_BYTE, true, offset);
- else
- glVertexArrayAttribFormat(id, t, sz, GL_FLOAT, false, offset);
- glVertexArrayAttribBinding(id, t, binding);
- glEnableVertexArrayAttrib(id, t);
- }
- else
- {
- if(*c==COLOR4_UBYTE)
- glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, reinterpret_cast<unsigned char *>(offset));
- else
- glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, reinterpret_cast<float *>(offset));
- if(ARB_instanced_arrays)
- glVertexAttribDivisor(t, divisor);
- glEnableVertexAttribArray(t);
- }
- offset += sz*sizeof(float);
- }
-}