+void Framebuffer::attach_layered(FramebufferAttachment attch, Texture3D &tex, unsigned level)
+{
+ static Require _req(ARB_geometry_shader4);
+ tex.allocate(level);
+ set_texture_attachment(attch, tex, level, -1);
+}
+
+void Framebuffer::attach_layered(FramebufferAttachment attch, TextureCube &tex, unsigned level)
+{
+ static Require _req(ARB_geometry_shader4);
+ tex.allocate(level);
+ set_texture_attachment(attch, tex, level, -1);
+}
+