+public:
+ sigc::signal<void> signal_clicked;
+
+ Button(const Resources &, const std::string & =std::string());
+ void set_text(const std::string &);
+ void set_icon(const GL::Texture2D *);
+ virtual void button_press(int, int, unsigned);
+ virtual void button_release(int, int, unsigned);
+ virtual void pointer_motion(int, int);
+private:
+ virtual const char *get_class() const { return "button"; }
+ virtual void render_special(const Part &) const;