void set_text(const std::string &);
void set_icon(const GL::Texture2D *);
virtual void button_press(int, int, unsigned);
void set_text(const std::string &);
void set_icon(const GL::Texture2D *);
virtual void button_press(int, int, unsigned);
private:
virtual const char *get_class() const { return "button"; }
virtual void render_special(const Part &) const;
private:
virtual const char *get_class() const { return "button"; }
virtual void render_special(const Part &) const;