- virtual void button_press(int, int, unsigned);
- virtual void button_release(int, int, unsigned);
- virtual void pointer_enter();
- virtual void pointer_leave();
+ void set_icon(const GL::Texture2D *);
+
+private:
+ void rebuild_special(const Part &) override;
+
+public:
+ void button_press(int, int, unsigned) override;
+ void button_release(int, int, unsigned) override;
+ void pointer_motion(int, int) override;
+ bool navigate(Navigation) override;