+ icon->bind();
+ GL::Immediate imm((GL::COLOR4_UBYTE, GL::TEXCOORD2, GL::VERTEX2));
+ imm.color(1.0f, 1.0f, 1.0f);
+ imm.begin(GL::QUADS);
+ imm.texcoord(0, 0);
+ imm.vertex(rgeom.x, rgeom.y);
+ imm.texcoord(1, 0);
+ imm.vertex(rgeom.x+rgeom.w, rgeom.y);
+ imm.texcoord(1, 1);
+ imm.vertex(rgeom.x+rgeom.w, rgeom.y+rgeom.h);
+ imm.texcoord(0, 1);
+ imm.vertex(rgeom.x, rgeom.y+rgeom.h);
+ imm.end();
+ GL::Texture::unbind();