+#ifndef MSP_GL_TEXTURE1D_BACKEND_H_
+#define MSP_GL_TEXTURE1D_BACKEND_H_
+
+#include "texture.h"
+
+namespace Msp {
+namespace GL {
+
+class OpenGLTexture1D: public Texture
+{
+protected:
+ OpenGLTexture1D();
+
+ void allocate();
+ void sub_image(unsigned, int, unsigned, const void *);
+};
+
+using Texture1DBackend = OpenGLTexture1D;
+
+} // namespace GL
+} // namespace Msp
+
+#endif