gl_Position = position*func().xxyy*_return*_return;
}
+// Target API: Vulkan
+
/* Expected output: vertex
layout(location=0) in vec4 position;
layout(location=1) in float scale;
void main()
{
float _return = scale+1.0;
- float _func_return = scale*2.0;
- gl_Position = position*vec2(_func_return, _func_return).xxyy*_return*_return;
+ float _return_1 = scale*2.0;
+ gl_Position = position*vec2(_return_1, _return_1).xxyy*_return*_return;
}
*/