-#include <msp/gl/immediate.h>
#include <msp/gl/matrix.h>
-#include <msp/gl/transform.h>
-#include <msp/strings/formatter.h>
+#include <msp/strings/format.h>
#include "container.h"
#include "resources.h"
#include "root.h"
geom.x = x;
geom.y = y;
on_geometry_change();
+ rebuild();
}
void Widget::set_size(unsigned w, unsigned h)
geom.w = w;
geom.h = h;
on_geometry_change();
+ rebuild();
}
void Widget::autosize()
{
geom = g;
on_geometry_change();
+ rebuild();
}
void Widget::set_parent(Container *p)
on_style_change();
signal_autosize_changed.emit();
+ rebuild();
}
void Widget::set_tooltip(const string &t)
signal_request_focus.emit();
}
+void Widget::set_state(State mask, State bits)
+{
+ state = (state&~mask)|bits;
+ rebuild();
+}
+
+void Widget::rebuild()
+{
+ if(!style)
+ return;
+
+ const Style::PartSeq &parts = style->get_parts();
+ list<CachedPart>::iterator j = cached_parts.begin();
+ for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i, ++j)
+ {
+ if(j==cached_parts.end())
+ j = cached_parts.insert(j, CachedPart());
+ if(i->get_name().empty())
+ i->build(geom, state, *j);
+ else
+ rebuild_special(*i, *j);
+ }
+}
+
void Widget::render() const
{
if(!style)
throw logic_error(format("Attempt to render a widget with null style (class=\"%s\", style_name=\"%s\")", get_class(), style_name));
- GL::push_matrix();
- GL::translate(geom.x, geom.y, 0);
+ GL::MatrixStack::Push _pushm(GL::MatrixStack::modelview());
+ GL::MatrixStack::modelview() *= GL::Matrix::translation(geom.x, geom.y, 0);
const Style::PartSeq &parts = style->get_parts();
- for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
+ list<CachedPart>::const_iterator j = cached_parts.begin();
+ for(Style::PartSeq::const_iterator i=parts.begin(); (i!=parts.end() && j!=cached_parts.end()); ++i, ++j)
{
- if(i->get_name().empty())
+ if(j->mesh && j->texture)
{
- GL::PushMatrix push_;
- i->render(geom, state);
+ GL::Bind bind_tex(j->texture);
+ j->mesh->draw();
}
- else
+ else if(!i->get_name().empty())
render_special(*i);
}
- GL::pop_matrix();
}
void Widget::pointer_enter()
{
- state |= HOVER;
+ set_state(HOVER);
}
void Widget::pointer_leave()
{
- state &= ~HOVER;
+ clear_state(HOVER);
}
void Widget::focus_in()
{
- state |= FOCUS;
+ set_state(FOCUS);
}
void Widget::focus_out()
{
- state &= ~FOCUS;
+ clear_state(FOCUS);
}