+++ /dev/null
-#include "texture.h"
-#include "texturing.h"
-#include "texunit.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Texturing::~Texturing()
-{
- if(current()==this)
- unbind();
-}
-
-void Texturing::attach(unsigned attch, const Texture &tex)
-{
- set_attachment(attch, &tex);
-}
-
-void Texturing::detach(unsigned attch)
-{
- set_attachment(attch, 0);
-}
-
-void Texturing::set_attachment(unsigned attch, const Texture *tex)
-{
- if(attch>=TexUnit::get_n_units())
- throw out_of_range("Texturing::set_attachment");
-
- if(attachments.size()<=attch)
- attachments.resize(attch+1);
-
- attachments[attch] = tex;
-
- if(current()==this)
- bind_attachment(attch);
-}
-
-void Texturing::bind_attachment(unsigned i) const
-{
- if(const Texture *tex = attachments[i])
- tex->bind_to(i);
- else
- Texture::unbind_from(i);
-}
-
-void Texturing::unbind_attachment(unsigned i)
-{
- Texture::unbind_from(i);
-}
-
-void Texturing::bind() const
-{
- const Texturing *old = current();
- if(set_current(this))
- {
- for(unsigned i=0; i<attachments.size(); ++i)
- bind_attachment(i);
- if(old)
- {
- for(unsigned i=attachments.size(); i<old->attachments.size(); ++i)
- unbind_attachment(i);
- }
- }
-}
-
-void Texturing::unbind()
-{
- const Texturing *old = current();
- if(set_current(0))
- {
- for(unsigned i=old->attachments.size(); i--;)
- unbind_attachment(i);
- }
-}
-
-} // namespace GL
-} // namespace Msp;