+++ /dev/null
-#include <msp/io/memory.h>
-#include "bindable.h"
-#include "buffer.h"
-#include "error.h"
-#include "pixelstore.h"
-#include "resources.h"
-#include "texture2d.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-class Texture2D::AsyncLoader: public Resource::AsyncLoader
-{
-private:
- Texture2D &texture;
- IO::Seekable &io;
- Buffer pixel_buffer;
- char *mapped_address;
- Graphics::Image image;
- unsigned n_bytes;
- int phase;
-
-public:
- AsyncLoader(Texture2D &, IO::Seekable &);
-
- virtual bool needs_sync() const;
- virtual bool process();
-};
-
-
-Texture2D::Texture2D(ResourceManager *m):
- Texture(GL_TEXTURE_2D, m),
- width(0),
- height(0),
- allocated(0)
-{ }
-
-void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht)
-{
- if(width>0)
- throw invalid_operation("Texture2D::storage");
- if(wd==0 || ht==0)
- throw invalid_argument("Texture2D::storage");
- require_pixelformat(fmt);
-
- ifmt = fmt;
- width = wd;
- height = ht;
-}
-
-void Texture2D::allocate(unsigned level)
-{
- if(allocated&(1<<level))
- return;
-
- image(level, get_base_pixelformat(ifmt), UNSIGNED_BYTE, 0);
-}
-
-void Texture2D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
-{
- if(width==0 || height==0)
- throw invalid_operation("Texture2D::image");
-
- unsigned w = width;
- unsigned h = height;
- get_level_size(level, w, h);
-
- BindRestore _bind(this);
- glTexImage2D(target, level, ifmt, w, h, 0, fmt, type, data);
-
- allocated |= 1<<level;
- if(gen_mipmap && level==0)
- {
- for(; (w || h); w>>=1, h>>=1, ++level) ;
- allocated |= (1<<level)-1;
- }
-}
-
-void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data)
-{
- if(width==0 || height==0)
- throw invalid_operation("Texture2D::sub_image");
-
- allocate(level);
-
- BindRestore _bind(this);
- glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data);
-}
-
-void Texture2D::load_image(const string &fn, bool srgb)
-{
- Graphics::Image img;
- img.load_file(fn);
-
- image(img, srgb);
-}
-
-void Texture2D::image(const Graphics::Image &img, bool srgb)
-{
- image(img, srgb, false);
-}
-
-void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer)
-{
- unsigned w = img.get_width();
- unsigned h = img.get_height();
- PixelFormat fmt = pixelformat_from_graphics(img.get_format());
- if(width==0)
- {
- PixelFormat f = storage_pixelformat_from_graphics(img.get_format());
- if(srgb)
- f = get_srgb_pixelformat(f);
- storage(f, w, h);
- }
- else if(w!=width || h!=height)
- throw incompatible_data("Texture2D::image");
-
- PixelStore pstore = PixelStore::from_image(img);
- BindRestore _bind_ps(pstore);
-
- image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data());
-}
-
-void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h)
-{
- w >>= level;
- h >>= level;
-
- if(!w && h)
- w = 1;
- else if(!h && w)
- h = 1;
-}
-
-Resource::AsyncLoader *Texture2D::load(IO::Seekable &io)
-{
- return new AsyncLoader(*this, io);
-}
-
-void Texture2D::unload()
-{
- glDeleteTextures(1, &id);
- id = 0;
- // TODO check which params actually need refreshing
- dirty_params = -1;
-}
-
-
-Texture2D::Loader::Loader(Texture2D &t):
- DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
-{
- init();
-}
-
-Texture2D::Loader::Loader(Texture2D &t, Collection &c):
- DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t, c)
-{
- init();
-}
-
-void Texture2D::Loader::init()
-{
- add("image_data", &Loader::image_data);
- add("raw_data", &Loader::raw_data);
- add("storage", &Loader::storage);
- add("storage", &Loader::storage_b);
-}
-
-void Texture2D::Loader::image_data(const string &data)
-{
- Graphics::Image img;
- IO::Memory mem(data.data(), data.size());
- img.load_io(mem);
-
- obj.image(img, srgb);
-}
-
-void Texture2D::Loader::raw_data(const string &data)
-{
- obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
-}
-
-void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)
-{
- if(srgb)
- fmt = get_srgb_pixelformat(fmt);
- obj.storage(fmt, w, h);
-}
-
-void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned)
-{
- storage(fmt, w, h);
-}
-
-
-Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
- texture(t),
- io(i),
- pixel_buffer(PIXEL_UNPACK_BUFFER),
- mapped_address(0),
- phase(0)
-{
- if(!texture.id)
- glGenTextures(1, &texture.id);
-}
-
-bool Texture2D::AsyncLoader::needs_sync() const
-{
- return phase%2;
-}
-
-bool Texture2D::AsyncLoader::process()
-{
- if(phase==0)
- {
- /* TODO Enhance the ImageLoader system so that the image can be loaded
- directly to the buffer */
- image.load_io(io);
- n_bytes = image.get_stride()*image.get_height();
- }
- else if(phase==1)
- {
- pixel_buffer.data(n_bytes, 0);
- mapped_address = reinterpret_cast<char *>(pixel_buffer.map(WRITE_ONLY));
- }
- else if(phase==2)
- {
- const char *data = reinterpret_cast<const char *>(image.get_data());
- copy(data, data+n_bytes, mapped_address);
- }
- else if(phase==3)
- {
- Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER);
- if(!pixel_buffer.unmap())
- {
- phase = 1;
- return false;
- }
-
- texture.image(image, false, true);
- }
-
- ++phase;
- return phase>3;
-}
-
-} // namespace GL
-} // namespace Msp