+++ /dev/null
-#include <msp/core/refptr.h>
-#include <msp/datafile/collection.h>
-#include <msp/strings/format.h>
-#include "material.h"
-#include "program.h"
-#include "programdata.h"
-#include "tag.h"
-#include "technique.h"
-#include "texture.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-RenderPass &Technique::add_pass(const Tag &tag)
-{
- return insert_unique(passes, tag, RenderPass())->second;
-}
-
-bool Technique::has_pass(const Tag &tag) const
-{
- return passes.count(tag);
-}
-
-const RenderPass &Technique::get_pass(const Tag &tag) const
-{
- return get_item(passes, tag);
-}
-
-void Technique::replace_texture(const string &slot, const Texture &tex)
-{
- for(PassMap::iterator i=passes.begin(); i!=passes.end(); ++i)
- {
- int index = i->second.get_texture_index(slot);
- if(index<0)
- continue;
- i->second.set_texture(index, &tex);
- }
-}
-
-bool Technique::has_shaders() const
-{
- for(PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i)
- if(i->second.get_shader_program())
- return true;
- return false;
-}
-
-
-Technique::Loader::Loader(Technique &t):
- DataFile::CollectionObjectLoader<Technique>(t, 0)
-{
- init();
-}
-
-Technique::Loader::Loader(Technique &t, Collection &c):
- DataFile::CollectionObjectLoader<Technique>(t, &c)
-{
- init();
-}
-
-void Technique::Loader::init()
-{
- add("inherit", &Loader::inherit);
- add("pass", &Loader::pass);
-}
-
-void Technique::Loader::inherit(const string &n)
-{
- obj.passes = get_collection().get<Technique>(n).get_passes();
- InheritLoader ldr(obj, get_collection());
- load_sub_with(ldr);
-}
-
-void Technique::Loader::pass(const string &n)
-{
- RenderPass p;
- if(coll)
- load_sub(p, get_collection());
- else
- load_sub(p);
-
- insert_unique(obj.passes, n, p);
-}
-
-
-Technique::InheritLoader::InheritLoader(Technique &t, Collection &c):
- DataFile::CollectionObjectLoader<Technique>(t, &c)
-{
- add("material", &InheritLoader::material);
- add("texture", &InheritLoader::texture);
-}
-
-void Technique::InheritLoader::material(const string &pass_tag, const string &name)
-{
- RenderPass &pass = get_item(obj.passes, pass_tag);
- const Material &mat = get_collection().get<Material>(name);
- if(const Material *base_mat = pass.get_material())
- {
- for(PassMap::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i)
- if(i->second.get_material()==base_mat)
- i->second.set_material(&mat);
- }
- else
- pass.set_material(&mat);
-}
-
-void Technique::InheritLoader::texture(const string &slot, const string &name)
-{
- obj.replace_texture(slot, get_collection().get<Texture>(name));
-}
-
-} // namespace GL
-} // namespace Msp