void Table::Loader::cell_text(unsigned r, unsigned c, const string &t)
{
- static_cast<Table &>(wdg).set_cell_text(r, c, t);
+ static_cast<Table &>(obj).set_cell_text(r, c, t);
}
void Table::Loader::column_width(unsigned c, unsigned w)
{
- static_cast<Table &>(wdg).set_column_width(c, w);
+ static_cast<Table &>(obj).set_column_width(c, w);
}
void Table::Loader::columns(unsigned c)
{
- static_cast<Table &>(wdg).set_columns(c);
+ static_cast<Table &>(obj).set_columns(c);
}
void Table::Loader::rows(unsigned r)
{
- static_cast<Table &>(wdg).set_rows(r);
+ static_cast<Table &>(obj).set_rows(r);
}
} // namespace GLtk