void attribute(ALenum, float);
void attribute(ALenum, float, float, float);
void attribute(ALenum, const float *);
- void get_attr(ALenum, int *) const;
- void get_attr(ALenum, float *) const;
+ void get_attribute(ALenum, int *) const;
+ void get_attribute(ALenum, float *) const;
SourceState get_state() const;
+ unsigned get_buffers_queued() const;
+ unsigned get_buffers_processed() const;
void set_position(float, float, float);
void set_looping(bool);
+ void set_gain(float);
+ void set_rolloff_factor(float);
void set_buffer(const Buffer &);
void queue_buffers(const std::vector<const Buffer *> &);
void queue_buffer(const Buffer &);
+ void unqueue_buffers(const std::vector<const Buffer *> &);
+ void unqueue_buffer(const Buffer &);
+ void clear_buffers();
void play();
void pause();
void stop();