#include <msp/gl/blend.h>
+#include <msp/gl/extensions/arb_shader_objects.h>
+#include <msp/gl/programbuilder.h>
+#include <msp/gl/uniform.h>
#include <msp/input/keys.h>
#include <msp/time/units.h>
#include <msp/time/utils.h>
resources(r),
keyboard(new Input::Keyboard(window)),
mouse(new Input::Mouse(window)),
+ touchscreen(0),
own_input(true)
{
init(&window);
}
-Root::Root(const Resources &r, Graphics::Window *window, Input::Keyboard *k, Input::Mouse *m):
+Root::Root(const Resources &r, Graphics::Window *window, Input::Keyboard *k, Input::Mouse *m, Input::Touchscreen *t):
resources(r),
keyboard(k),
mouse(m),
+ touchscreen(t),
own_input(false)
{
init(window);
camera.set_orthographic(geom.w, geom.h);
update_camera();
+ if(GL::ARB_shader_objects)
+ {
+ shprog = new GL::Program;
+ GL::ProgramBuilder::StandardFeatures features;
+ features.material = true;
+ features.texture = true;
+ GL::ProgramBuilder(features).add_shaders(*shprog);
+ shprog->link();
+ }
+ else
+ shprog = 0;
+
update_style();
if(mouse)
keyboard->signal_button_release.connect(sigc::mem_fun(this, &Root::key_release_event));
keyboard->signal_character.connect(sigc::mem_fun(this, &Root::character_event));
}
+
+ if(touchscreen)
+ {
+ touchscreen->signal_button_press.connect(sigc::mem_fun(this, &Root::touch_press_event));
+ touchscreen->signal_button_release.connect(sigc::mem_fun(this, &Root::touch_release_event));
+ touchscreen->signal_axis_motion.connect(sigc::mem_fun(this, &Root::touch_motion_event));
+ }
}
Root::~Root()
{
+ delete shprog;
if(own_input)
{
delete keyboard;
GL::Bind bind_blend(GL::Blend::alpha());
GL::Renderer renderer(&camera);
+ renderer.set_shader_program(shprog);
Widget::render(renderer);
}
bool Root::key_press_event(unsigned key)
{
// XXX Modifiers
+ if(visible)
+ return key_press(key, 0);
+
+ return false;
+}
+
+bool Root::key_release_event(unsigned key)
+{
+ if(visible)
+ return key_release(key, 0);
+
+ return false;
+}
+
+bool Root::character_event(StringCodec::unichar ch)
+{
+ if(visible)
+ return character(ch);
+
+ return false;
+}
+
+bool Root::touch_press_event(unsigned finger)
+{
if(visible)
{
- Widget *old_focus = input_focus;
+ Widget *old_focus = touch_focus;
- key_press(key, 0);
+ int x, y;
+ get_touch(finger, x, y);
+ touch_press(x, y, finger);
- if(input_focus || old_focus)
+ if(touch_focus || old_focus)
return true;
}
return false;
}
-bool Root::key_release_event(unsigned key)
+bool Root::touch_release_event(unsigned finger)
{
if(visible)
{
- Widget *old_focus = input_focus;
+ Widget *old_focus = touch_focus;
- key_release(key, 0);
+ int x, y;
+ get_touch(finger, x, y);
+ touch_release(x, y, finger);
- if(input_focus || old_focus)
+ if(touch_focus || old_focus)
return true;
}
return false;
}
-bool Root::character_event(StringCodec::unichar ch)
+bool Root::touch_motion_event(unsigned axis, float, float)
{
if(visible)
{
- Widget *old_focus = input_focus;
-
- character(ch);
+ unsigned finger = axis/2;
+ int x, y;
+ get_touch(finger, x, y);
+ touch_motion(x, y, finger);
- if(input_focus || old_focus)
+ if(touch_focus)
return true;
}
y = (mouse->get_axis_value(1)*0.5+0.5)*geom.h;
}
+void Root::get_touch(unsigned finger, int &x, int &y)
+{
+ x = (touchscreen->get_axis_value(finger*2)*0.5+0.5)*geom.w;
+ y = (touchscreen->get_axis_value(finger*2+1)*0.5+0.5)*geom.h;
+}
+
void Root::update_camera()
{
camera.set_position(GL::Vector3(geom.w/2.0f, geom.h/2.0f, geom.h/2.0f));