+++ /dev/null
-#include "mesh.h"
-#include "meshbuilder.h"
-#include "postprocessor.h"
-#include "shader.h"
-
-namespace {
-
-const char fullscreen_vs_source[] =
- "attribute vec4 vertex;\n"
- "varying vec2 texcoord;\n"
- "void main()\n"
- "{\n"
- " gl_Position = vertex;\n"
- " texcoord = vertex.xy*0.5+0.5;\n"
- "}\n";
-
-}
-
-
-namespace Msp {
-namespace GL {
-
-Shader &PostProcessor::get_fullscreen_vertex_shader()
-{
- static VertexShader shader(fullscreen_vs_source);
- return shader;
-}
-
-const Mesh &PostProcessor::get_fullscreen_quad()
-{
- static const Mesh &mesh = create_fullscreen_quad();
- return mesh;
-}
-
-const Mesh &PostProcessor::create_fullscreen_quad()
-{
- static Mesh mesh(GL::VERTEX2);
- MeshBuilder builder(mesh);
- builder.begin(TRIANGLE_STRIP);
- builder.vertex(-1, 1);
- builder.vertex(-1, -1);
- builder.vertex(1, 1);
- builder.vertex(1, -1);
- builder.end();
- return mesh;
-}
-
-} // namespace GL
-} // namespace Msp