#include "bindable.h"
#include "renderable.h"
#include "renderpass.h"
-#include "resourcewatcher.h"
+#include "resourceobserver.h"
namespace Msp {
namespace GL {
0, with increasing indices having less detail. When rendering an instance, the
instance's get_level_of_detail method is called to determine which LoD to use.
*/
-class Object: public Renderable, private ResourceWatcher
+class Object: public Renderable, private ResourceObserver
{
private:
struct LevelOfDetail;