Explicitly define the number of mipmap levels in textures
authorMikko Rasa <tdb@tdb.fi>
Mon, 2 Jul 2018 12:46:13 +0000 (15:46 +0300)
committerMikko Rasa <tdb@tdb.fi>
Mon, 2 Jul 2018 12:46:13 +0000 (15:46 +0300)
commit03d3984ecd2c4e7c38b6a62b4b7a81bab69f8d40
treed118b653ba5dd10de1d4a16e8ddb78d8550c1bff
parent3c46227c280bc4cd8a4487c648f2f080d5b4f7ea
Explicitly define the number of mipmap levels in textures

Storage() no longer uses the minification filter to decide whether to
allocate mipmaps or not.  That functionality has been moved to image(),
specifically the version taking a Graphics::Image.
source/texture1d.cpp
source/texture1d.h
source/texture2d.cpp
source/texture2d.h
source/texture3d.cpp
source/texture3d.h
source/texturecube.cpp
source/texturecube.h