#include <msp/gl/texture2d.h>
#include <msp/datafile/objectloader.h>
#include "geometry.h"
+#include "mspgltk_api.h"
namespace Msp {
namespace GLtk {
/**
Stores a single graphical element. Graphics are used as parts of widgets.
*/
-class Graphic
+class MSPGLTK_API Graphic
{
public:
class Loader: public DataFile::CollectionObjectLoader<Graphic, Resources>