InterfaceLayout *iface_layout = 0;
VariableDeclaration *iface_block = 0;
VariableDeclaration *variable = 0;
+ bool have_input_primitive = false;
+ bool have_output_primitive = false;
+ bool have_output_vertex_count = false;
+ bool have_workgroup_size = false;
public:
void apply(Stage &, const Features &);