#include "programdata.h"
#include "rendertarget.h"
#include "texture2d.h"
-#include "texturing.h"
namespace Msp {
namespace GL {
private:
Texture2D rotate_lookup;
RenderTarget occlude_target;
- Texturing texturing;
const Program &occlude_shader;
const Program &combine_shader;
mutable ProgramData shdata;