Button(const Resources &, const std::string & =std::string());
void set_text(const std::string &);
+ void button_press(int, int, unsigned);
+ void button_release(int, int, unsigned);
private:
std::string text;
bool pressed;
const char *get_class() const { return "button"; }
void render_part(const Part &) const;
- void on_button_press(int, int, unsigned);
- void on_button_release(int, int, unsigned);
};
} // namespace GLtk