#include "resources.h"
#include "scene.h"
#include "sequencetemplate.h"
-#include "tests.h"
using namespace std;
SequenceTemplate::~SequenceTemplate()
{
- for(PostProcessorArray::iterator i=postprocessors.begin(); i!=postprocessors.end(); ++i)
- delete i->postprocessor_template;
+ for(const PostProcessor &p: postprocessors)
+ delete p.postprocessor_template;
}
void SequenceTemplate::Step::Loader::init()
{
add("blend", &Loader::blend);
- add("blend", &Loader::blend_predefined);
+ add("blend", &Loader::blend_factors);
add("depth_test", &Loader::depth_test);
- add("depth_test", &Loader::depth_test_predefined);
+ add("depth_test", &Loader::depth_compare);
add("lighting", &Loader::lighting);
add("lighting", &Loader::lighting_inline);
add("object", &Loader::object);
add("scene", &Loader::scene);
+ add("stencil_test", &Loader::stencil_test);
}
void SequenceTemplate::Step::Loader::set_inline_base_name(const string &n)
inline_base_name = n;
}
-void SequenceTemplate::Step::Loader::blend_predefined(const string &name)
+void SequenceTemplate::Step::Loader::blend()
{
- const Blend *bln = 0;
- if(name=="alpha")
- bln = &Blend::alpha();
- else if(name=="additive")
- bln = &Blend::additive();
- else if(name=="additive_alpha")
- bln = &Blend::additive_alpha();
- else
- throw key_error(name);
-
- obj.blend = bln;
- obj.blend.keep();
+ load_sub(obj.blend);
}
-void SequenceTemplate::Step::Loader::blend(BlendFactor src, BlendFactor dest)
+void SequenceTemplate::Step::Loader::blend_factors(BlendFactor src, BlendFactor dest)
{
- obj.blend = new Blend(src, dest);
+ obj.blend = Blend(src, dest);
}
-void SequenceTemplate::Step::Loader::depth_test_predefined(const string &name)
+void SequenceTemplate::Step::Loader::depth_test()
{
- const DepthTest *dtest = 0;
- if(name=="lequal")
- dtest = &DepthTest::lequal();
- else
- throw key_error(name);
-
- obj.depth_test = dtest;
- obj.depth_test.keep();
+ load_sub(obj.depth_test);
}
-void SequenceTemplate::Step::Loader::depth_test(Predicate pred)
+void SequenceTemplate::Step::Loader::depth_compare(Predicate c)
{
- obj.depth_test = new DepthTest(pred);
+ obj.depth_test = DepthTest(c);
}
void SequenceTemplate::Step::Loader::lighting_inline()
obj.default_renderable = &get_collection().get<Scene>(name);
}
+void SequenceTemplate::Step::Loader::stencil_test()
+{
+ load_sub(obj.stencil_test);
+}
+
} // namespace GL
} // namespace Msp