+++ /dev/null
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2009 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#ifndef MSP_GL_BLOOM_H_
-#define MSP_GL_BLOOM_H_
-
-#include "framebuffer.h"
-#include "mesh.h"
-#include "postprocessor.h"
-#include "texture2d.h"
-#include "program.h"
-#include "programdata.h"
-
-namespace Msp {
-namespace GL {
-
-/**
-The Bloom post-processing effect causes very bright areas of the image to bleed
-into surrounding pixels. Commonly used together with HDR rendering.
-
-The technique used is to gaussian blur the image and then blend the result with
-the original image. With suitable parameters, this effect may also be used as
-a blur filter.
-*/
-class Bloom: public PostProcessor
-{
-private:
- Framebuffer fbo;
- Texture2D tex[2];
- Program blur_shader;
- ProgramData blur_shdata[2];
- Program combine_shader;
- ProgramData combine_shdata;
- Mesh quad;
-
-public:
- Bloom(unsigned, unsigned);
-
- /** Sets the σ value of the gaussian blur. Values much larger than 4.0 are
- likely to cause artifacts. */
- void set_radius(float);
-
- /** Sets the blend factor between original and blurred images. Larger
- values mean more blurriness. */
- void set_strength(float);
-
- virtual void render(const Texture2D &, const Texture2D &);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif