wnd.signal_close.connect(sigc::bind(sigc::mem_fun(this, &HelloWorld::exit), 0));
// Load resources. This must be done before any widgets are created.
- DataFile::load(res, "helloworld.gui");
+ DataFile::load(res, "basic.skin");
// A Root receives input from a Graphics::Window and passes it on
root=new GLtk::Root(res, wnd);