class Progress:
- def __init__(self):
+ def __init__(self, context):
self.task = ""
self.start = 0.0
self.delta = 1.0
+ self.last = 0.0
+ self.stack = []
+ if context:
+ self.window_manager = context.window_manager
+ self.window_manager.progress_begin(0.0, 1.0)
+ else:
+ self.window_manager = None
+
+ def push_task(self, task, low, high):
+ self.stack.append((self.task, self.start, self.delta))
+ self.set_task(task, low, high)
+
+ def push_task_slice(self, task, index, count):
+ self.push_task(task, index/count, (index+1)/count)
+
+ def pop_task(self):
+ if not self.stack:
+ return
+
+ self.set_progress(1.0)
+ self.task, self.start, self.delta = self.stack.pop()
def set_task(self, task, low, high):
+ if self.stack:
+ outer = self.stack[-1]
+ if outer[0]:
+ task = "{}: {}".format(outer[0], task)
+ low = outer[1]+low*outer[2]
+ high = outer[1]+high*outer[2]
+
self.task = task
self.start = low
self.delta = high-low
+
self.set_progress(0.0)
+ def set_task_slice(self, task, index, count):
+ self.set_task(task, index/count, (index+1)/count)
+
def set_progress(self, value):
- pass
- #Blender.Window.DrawProgressBar(self.start+self.delta*value, self.task)
+ value = self.start+self.delta*value
+ if value>self.last+0.01:
+ if self.window_manager:
+ self.window_manager.progress_update(value)
+ self.last = value
+
+
+def linear_to_srgb(l):
+ if l<0.0031308:
+ return 12.92*l
+ else:
+ return 1.055*(l**(1/2.4))-0.055
+
+def get_colormap(srgb):
+ if srgb:
+ return linear_to_srgb
+ else:
+ return lambda x: x