2 #include <msp/graphics/vulkancontext_platform.h>
4 #include "device_backend.h"
12 VulkanDevice::VulkanDevice(Graphics::Window &wnd, const Graphics::VulkanOptions &opts):
14 device(handle_cast<VkDevice>(context.get_private().device)),
15 graphics_queue(handle_cast<VkQueue>(context.get_private().graphics_queue)),
16 functions(new VulkanFunctions(context)),
17 allocator(*static_cast<Device *>(this)),
18 destroy_queue(*static_cast<Device *>(this)),
19 synchronizer(*static_cast<Device *>(this)),
20 transfer_queue(*static_cast<Device *>(this)),
21 pipeline_cache(*static_cast<Device *>(this)),
22 descriptor_pool(*static_cast<Device *>(this))
25 // Cause the destructor of RefPtr<VulkanFunctions> to be emitted here
26 VulkanDevice::~VulkanDevice()
29 Graphics::VulkanOptions VulkanDevice::create_default_options()
31 Graphics::VulkanOptions opts;
32 opts.enable_geometry_shader = true;
34 const char *disable_ptr = getenv("MSPGL_DISABLE_VALIDATION");
35 if(disable_ptr && *disable_ptr)
36 opts.enable_validation = !lexical_cast<bool>(string(disable_ptr));
38 opts.enable_validation = true;
39 opts.enable_debug_report = true;
44 void VulkanDevice::fill_info()
46 DeviceInfo &info = static_cast<Device *>(this)->info;
48 VkPhysicalDeviceProperties props;
49 functions->GetPhysicalDeviceProperties(props);
51 info.api_version.major = (props.apiVersion>>22)&0x7F;
52 info.api_version.minor = (props.apiVersion>>12)&0x3FF;
54 DeviceLimits &limits = info.limits;
55 limits.max_clip_planes = props.limits.maxClipDistances;
56 limits.max_vertex_attributes = props.limits.maxVertexInputAttributes;
57 limits.max_texture_bindings = props.limits.maxDescriptorSetSampledImages;
58 limits.max_color_attachments = props.limits.maxColorAttachments;
59 unsigned samples = props.limits.framebufferColorSampleCounts&props.limits.framebufferDepthSampleCounts&props.limits.framebufferStencilSampleCounts;
60 if(samples&VK_SAMPLE_COUNT_64_BIT)
61 limits.max_samples = 64;
62 else if(samples&VK_SAMPLE_COUNT_32_BIT)
63 limits.max_samples = 32;
64 else if(samples&VK_SAMPLE_COUNT_16_BIT)
65 limits.max_samples = 16;
66 else if(samples&VK_SAMPLE_COUNT_8_BIT)
67 limits.max_samples = 8;
68 limits.max_uniform_bindings = props.limits.maxDescriptorSetUniformBuffers;
69 limits.uniform_buffer_alignment = props.limits.minUniformBufferOffsetAlignment;
70 limits.max_anisotropy = props.limits.maxSamplerAnisotropy;
72 info.glsl_features = SL::Features::from_api_version(info.api, info.api_version);