6 #pragma MSP stage(vertex)
7 layout(location=0) in vec4 position;
8 layout(location=1) in vec4 color;
19 texcoord = position.xy*0.5+0.5;
20 vs_out.color = color*global_color.tint;
21 gl_Position = position;
26 /* Expected output: vertex
27 layout(location=0) in vec4 position;
30 gl_Position = position;