2 uniform vec3 light_dir[n_lights];
4 #pragma MSP stage(vertex)
5 layout(location=0) in vec4 position;
6 const bool lower_half = position.y<0;
9 gl_Position = position;
13 <test>:2: Reference to non-constant variable 'n_lights' in a constant expression
14 <test>:6: Reference to non-constant variable 'position' in a constant expression