6 #include "programdata.h"
8 #include "uniformblock.h"
16 ProgramData::ProgramData():
19 static RequireExtension _ext("GL_ARB_shader_objects");
22 // Blocks are intentionally left uncopied
23 ProgramData::ProgramData(const ProgramData &other):
24 uniforms(other.uniforms),
27 for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
28 i->second = i->second->clone();
31 ProgramData::~ProgramData()
33 for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
35 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
36 delete i->second.block;
39 void ProgramData::uniform(const string &name, Uniform *uni)
41 UniformMap::iterator i = uniforms.find(name);
53 void ProgramData::uniform(const string &name, int v)
55 uniform(name, new Uniform1i(v));
58 void ProgramData::uniform(const string &name, float v)
60 uniform(name, new Uniform1f(v));
63 void ProgramData::uniform(const string &name, float v0, float v1)
65 uniform(name, new Uniform2f(v0, v1));
68 void ProgramData::uniform2(const string &name, const float *v)
70 uniform(name, v[0], v[1]);
73 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
75 uniform(name, new Uniform3f(v0, v1, v2));
78 void ProgramData::uniform(const string &name, const Vector3 &v)
80 uniform(name, v.x, v.y, v.z);
83 void ProgramData::uniform3(const string &name, const float *v)
85 uniform(name, v[0], v[1], v[2]);
88 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
90 uniform(name, new Uniform4f(v0, v1, v2, v3));
93 void ProgramData::uniform(const string &name, const Vector4 &v)
95 uniform(name, v.x, v.y, v.z, v.w);
98 void ProgramData::uniform(const string &name, const Color &c)
100 uniform(name, c.r, c.g, c.b, c.a);
103 void ProgramData::uniform4(const string &name, const float *v)
105 uniform(name, v[0], v[1], v[2], v[3]);
108 void ProgramData::uniform_matrix4(const string &name, const float *v)
110 uniform(name, new UniformMatrix4x4f(v));
113 void ProgramData::uniform_matrix4(const string &name, const Matrix &m)
116 copy(m.data(), m.data()+16, v);
117 uniform_matrix4(name, v);
120 const UniformBlock &ProgramData::get_block(const Program &prog) const
124 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
125 i->second.dirty = true;
129 unsigned layout_hash = prog.get_uniform_layout_hash();
130 map<unsigned, Block>::iterator i = blocks.find(layout_hash);
133 i = blocks.insert(BlockMap::value_type(layout_hash, Block())).first;
134 i->second.dirty = true;
135 i->second.block = new UniformBlock;
138 UniformBlock &block = *i->second.block;
141 for(UniformMap::const_iterator j=uniforms.begin(); j!=uniforms.end(); ++j)
143 int loc = prog.get_uniform_location(j->first);
145 block.uniform(loc, *j->second);
147 i->second.dirty = false;
153 void ProgramData::apply() const
155 const Program *prog = Program::current();
157 throw invalid_operation("ProgramData::apply");
159 const UniformBlock &block = get_block(*prog);
164 ProgramData::Block::Block():
170 ProgramData::Loader::Loader(ProgramData &pd):
171 DataFile::ObjectLoader<ProgramData>(pd)
173 add("uniform1i", &Loader::uniform1i);
174 add("uniform1f", &Loader::uniform1f);
175 add("uniform2f", &Loader::uniform2f);
176 add("uniform3f", &Loader::uniform3f);
177 add("uniform4f", &Loader::uniform4f);
180 void ProgramData::Loader::uniform1i(const string &n, int v)
185 void ProgramData::Loader::uniform1f(const string &n, float v)
190 void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
192 obj.uniform(n, v0, v1);
195 void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
197 obj.uniform(n, v0, v1, v2);
200 void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
202 obj.uniform(n, v0, v1, v2, v3);