1 #ifndef MSP_GLTK_PARTCACHE_H_
2 #define MSP_GLTK_PARTCACHE_H_
4 #include <msp/gl/mesh.h>
5 #include <msp/gl/texture2d.h>
15 const GL::Texture2D *texture;
25 typedef std::list<CachedPart> PartList;
32 void insert_special(const Part &);
33 GL::Mesh &create_mesh(const Part &, const GL::Texture2D &);
35 const PartList &get_parts() const { return parts; }