1 #include <msp/gl/meshbuilder.h>
12 Part::Part(const string &n):
15 fill(graphic, graphic+N_STATES_, static_cast<Graphic *>(0));
18 const Graphic *Part::get_graphic(State state) const
21 throw invalid_argument("Part::get_graphic");
23 return graphic[state];
26 void Part::build(const Geometry &parent, State state, CachedPart &cache) const
34 cache.texture = graphic[state]->get_texture();
37 Geometry rgeom = geom;
38 align.apply(rgeom, parent, margin);
39 GL::MeshBuilder bld(*cache.mesh);
40 bld.matrix() *= GL::Matrix::translation(rgeom.x, rgeom.y, 0);
41 graphic[state]->build(rgeom.w, rgeom.h, bld);
45 Part::Loader::Loader(Part &p, Resources &r):
46 DataFile::CollectionObjectLoader<Part>(p, &r)
48 add("graphic", &Loader::graphic);
49 add("align", &Loader::align);
50 add("fill", &Loader::fill);
51 add("margin", &Loader::margin);
52 add("size", &Loader::size);
55 Part::Loader::~Loader()
57 for(unsigned i=0; i<N_STATES_; ++i)
60 const Graphic &grph = *obj.graphic[i];
61 const Sides &shadow = grph.get_shadow();
62 obj.geom.w = max(obj.geom.w, grph.get_width()-shadow.left-shadow.right);
63 obj.geom.h = max(obj.geom.h, grph.get_height()-shadow.bottom-shadow.top);
67 void Part::Loader::graphic(State s, const string &n)
69 Graphic *grph = &get_collection().get<Graphic>(n);
70 for(int i=0; i<N_STATES_; ++i)
72 obj.graphic[i] = grph;
75 void Part::Loader::align(float x, float y)
81 void Part::Loader::fill(float w, float h)
87 void Part::Loader::margin()
92 void Part::Loader::size(unsigned w, unsigned h)