1 #include <msp/datafile/collection.h>
10 // Avoid synthesizing RefPtr c'tor and d'tor in files including keyframe.h
17 void KeyFrame::set_transform(const Transform &t)
22 void KeyFrame::set_matrix(const Matrix &m)
24 transform = Transform::from_matrix(m);
27 void KeyFrame::set_pose(const Pose &p)
34 KeyFrame::AnimatedUniform::AnimatedUniform(unsigned s, float v0, float v1, float v2, float v3):
44 KeyFrame::Loader::Loader(KeyFrame &k):
45 DataFile::CollectionObjectLoader<KeyFrame>(k, 0)
50 KeyFrame::Loader::Loader(KeyFrame &k, Collection &c):
51 DataFile::CollectionObjectLoader<KeyFrame>(k, &c)
56 void KeyFrame::Loader::init()
58 add("pose", &Loader::pose);
59 add("pose", &Loader::pose_inline);
60 add("transform", &Loader::transform);
61 add("uniforms", &Loader::uniforms);
63 // Deprecated; use the transform statement instead
64 add("position", &Loader::position);
65 add("rotation", &Loader::rotation);
66 add("scaling", &Loader::scaling_uniform);
67 add("scaling", &Loader::scaling);
70 void KeyFrame::Loader::pose(const string &n)
72 obj.pose = &get_collection().get<Pose>(n);
76 void KeyFrame::Loader::pose_inline()
78 RefPtr<Pose> p = new Pose;
79 load_sub(*p, get_collection());
83 void KeyFrame::Loader::position(float x, float y, float z)
85 obj.transform.set_position(Vector3(x, y, z));
88 void KeyFrame::Loader::rotation(float a, float x, float y, float z)
90 obj.transform.set_rotation(Transform::Angle::from_degrees(a), Vector3(x, y, z));
93 void KeyFrame::Loader::scaling_uniform(float s)
95 obj.transform.set_scale(s);
98 void KeyFrame::Loader::scaling(float x, float y, float z)
100 obj.transform.set_scale(Vector3(x, y, z));
103 void KeyFrame::Loader::transform()
105 load_sub(obj.transform);
108 void KeyFrame::Loader::uniforms()
110 UniformsLoader ldr(obj);
115 KeyFrame::UniformsLoader::UniformsLoader(KeyFrame &k):
116 DataFile::ObjectLoader<KeyFrame>(k)
118 add("uniform1f", &UniformsLoader::uniform1f);
119 add("uniform2f", &UniformsLoader::uniform2f);
120 add("uniform3f", &UniformsLoader::uniform3f);
121 add("uniform4f", &UniformsLoader::uniform4f);
124 void KeyFrame::UniformsLoader::uniform1f(const string &n, float v)
126 obj.uniforms.insert(UniformMap::value_type(n, AnimatedUniform(1, v)));
129 void KeyFrame::UniformsLoader::uniform2f(const string &n, float v0, float v1)
131 obj.uniforms.insert(UniformMap::value_type(n, AnimatedUniform(2, v0, v1)));
134 void KeyFrame::UniformsLoader::uniform3f(const string &n, float v0, float v1, float v2)
136 obj.uniforms.insert(UniformMap::value_type(n, AnimatedUniform(3, v0, v1, v2)));
139 void KeyFrame::UniformsLoader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
141 obj.uniforms.insert(UniformMap::value_type(n, AnimatedUniform(4, v0, v1, v2, v3)));