1 #include <msp/gl/meshbuilder.h>
11 Image::Image(const GL::Texture2D *i):
18 void Image::autosize_special(const Part &part, Geometry &ageom)
20 if(part.get_name()=="image")
22 const Sides &margin = part.get_margin();
25 ageom.w = max(ageom.w, image->get_width()+margin.left+margin.right);
26 ageom.h = max(ageom.h, image->get_height()+margin.top+margin.bottom);
30 ageom.w = max(ageom.w, margin.left+margin.right);
31 ageom.h = max(ageom.h, margin.top+margin.bottom);
36 void Image::set_image(const GL::Texture2D *i)
39 signal_autosize_changed.emit();
43 void Image::set_keep_aspect(bool ka)
49 void Image::rebuild_special(const Part &part)
51 if(part.get_name()=="image")
56 const Alignment &align = part.get_alignment();
57 Geometry rgeom = part.get_geometry();
58 align.apply(rgeom, geom, part.get_margin());
62 float aspect = static_cast<float>(image->get_width())/image->get_height();
63 if(rgeom.w<rgeom.h*aspect)
65 unsigned h = static_cast<unsigned>(rgeom.w/aspect);
66 rgeom.y += (rgeom.h-h)*align.y;
71 unsigned w = static_cast<unsigned>(rgeom.h*aspect);
72 rgeom.x += (rgeom.w-w)*align.x;
77 GL::MeshBuilder bld(part_cache.create_mesh(part, *image));
78 bld.color(1.0f, 1.0f, 1.0f);
80 bld.texcoord(0.0, 0.0);
81 bld.vertex(rgeom.x, rgeom.y);
82 bld.texcoord(1.0, 0.0);
83 bld.vertex(rgeom.x+rgeom.w, rgeom.y);
84 bld.texcoord(1.0, 1.0);
85 bld.vertex(rgeom.x+rgeom.w, rgeom.y+rgeom.h);
86 bld.texcoord(0.0, 1.0);
87 bld.vertex(rgeom.x, rgeom.y+rgeom.h);