1 #ifndef MSP_GLTK_GRAPHIC_H_
2 #define MSP_GLTK_GRAPHIC_H_
4 #include <msp/gl/texture2d.h>
5 #include <msp/datafile/loader.h>
14 Stores a single graphical element. Graphics are used as parts of widgets.
19 class Loader: public DataFile::Loader
26 typedef Resources Collection;
28 Loader(Graphic &, Resources &);
29 Graphic &get_object() const { return graph; }
31 void texture(const std::string &);
32 void slice(unsigned, unsigned, unsigned, unsigned);
40 const GL::Texture2D *texture;
46 const Sides &get_border() const { return border; }
47 const Sides &get_shadow() const { return shadow; }
48 const GL::Texture2D *get_texture() const { return texture; }
49 unsigned get_width() const { return slice.w; }
50 unsigned get_height() const { return slice.h; }
51 void render(unsigned, unsigned) const;
53 void create_coords(float, float, float, float, float, std::vector<float> &) const;
54 void create_texcoords(float, float, float, float, float, std::vector<float> &) const;