1 struct LightSourceParameters
12 uniform mat4 world_obj_matrix;
13 uniform mat3 world_obj_normal_matrix;
14 uniform CameraTransform
16 mat4 eye_world_matrix;
17 mat4 world_eye_matrix;
24 // Declared as an array for compatibility reasons
25 LightSourceParameters light_sources[1];
28 vec3 world_zenith_dir;
34 layout(constant_id=auto) const bool use_clipping = false;
35 layout(constant_id=auto) const int max_clip_planes = 8;
38 ClipPlane clip_planes[max_clip_planes];
41 #pragma MSP stage(vertex)
42 layout(location=0) in vec4 vertex;
43 layout(location=1) in vec4 color;
44 layout(location=2) in vec3 normal;
45 layout(location=3) in vec3 tangent;
46 layout(location=4) in vec4 group;
47 layout(location=5) in vec4 weight;
48 layout(location=6) in vec4 texcoord;
49 layout(location=7) in vec4 texcoord1;
50 layout(location=8) in vec4 texcoord2;
51 layout(location=9) in vec4 texcoord3;
52 layout(location=13) in vec4 instance_transform[3];
54 #pragma MSP stage(fragment)
55 layout(location=0) out vec4 frag_color;