6 base_color_map "lambert1_baseColor.png.tex";
7 metalness_map "lambert1_metallicRoughness.png_B.tex";
8 roughness_map "lambert1_metallicRoughness.png_G.tex";
9 normal_map "lambert1_normal.png.tex";
10 emission 0.00000 0.00000 0.00000;
11 sampler "linear_mip.samp";
18 shader "occluder.glsl.shader";
23 shader "occluder_thsm.glsl.shader";