6 base_color_map "Tree_1Mat_baseColor.png.tex";
9 emission 0.00000 0.00000 0.00000;
10 sampler "linear_mip.samp";
11 alpha_cutoff 0.500000;
17 shader "occluder_masked.shader";
20 texture "Tree_1Mat_baseColor.png.tex";
21 sampler "linear_mip.samp";
25 uniform "alpha_cutoff" 0.500000;
30 shader "occluder_thsm_masked.shader";
33 texture "Tree_1Mat_baseColor.png.tex";
34 sampler "linear_mip.samp";
38 uniform "alpha_cutoff" 0.500000;