6 base_color_map "grass_baseColor.png.tex";
7 tint 1.00000 1.00000 1.00000 1.00000;
10 emission 0.00000 0.00000 0.00000;
11 sampler "linear_mip.samp";
12 alpha_cutoff 0.500000;
16 alpha_to_coverage true;
23 shader "occluder_masked_instanced.shader";
26 texture "grass_baseColor.png.tex";
27 sampler "linear_mip.samp";
31 uniform "alpha_cutoff" 0.500000;
36 shader "occluder_thsm_masked_instanced.shader";
39 texture "grass_baseColor.png.tex";
40 sampler "linear_mip.samp";
44 uniform "alpha_cutoff" 0.500000;