6 base_color_map "Tree_1Mat_baseColor.png.tex";
7 tint 1.00000 1.00000 1.00000 1.00000;
10 emission 0.00000 0.00000 0.00000;
11 sampler "linear_mip.samp";
12 alpha_cutoff 0.500000;
16 alpha_to_coverage true;
22 shader "occluder_masked.shader";
25 texture "Tree_1Mat_baseColor.png.tex";
26 sampler "linear_mip.samp";
30 uniform "alpha_cutoff" 0.500000;
35 shader "occluder_thsm_masked.shader";
38 texture "Tree_1Mat_baseColor.png.tex";
39 sampler "linear_mip.samp";
43 uniform "alpha_cutoff" 0.500000;