4 color 0.00000 0.00000 0.00000 0.00000;
7 renderable "content" "Desert.scene";
8 sequence "environment_sequence" "Desert_environment.seq"
10 renderable "content" "sky";
17 fixed_position 0.00000 0.00000 0.00000;
19 environment "environment_sequence";
25 content "environment";
27 sequence "shadow_sequence" "Desert_shadow.seq"
29 renderable "content" "content";
31 sequence "thsm_sequence" "Desert_thsm.seq"
33 renderable "content" "content";
39 target 0.00000 0.00000 0.804577;
42 lighting "Desert.lightn";
46 shadow_caster "shadow_sequence";
51 shadow_caster "thsm_sequence";
57 lighting "Desert.lightn";
59 step "blended" "shadow_map"
62 lighting "Desert.lightn";
66 type ambient_occlusion;
67 occlusion_radius 0.500000;
77 exposure_adjust -1.50000;