1 #ifndef MSP_GL_PROGRAM_H_
2 #define MSP_GL_PROGRAM_H_
7 #include <msp/datafile/objectloader.h>
9 #include "program_backend.h"
10 #include "reflectdata.h"
16 A complete shader program. Programs can be assembled of individual Shaders or
17 generated with a set of standard features.
19 class Program: public ProgramBackend
21 friend ProgramBackend;
24 class Loader: public DataFile::CollectionObjectLoader<Program>
27 Loader(Program &, Collection &);
30 void module(const std::string &);
34 class SpecializationLoader: public DataFile::Loader
37 std::map<std::string, int> &spec_values;
39 static ActionMap shared_actions;
42 SpecializationLoader(std::map<std::string, int> &);
45 virtual void init_actions();
47 void specialize_bool(const std::string &, bool);
48 void specialize_int(const std::string &, int);
51 ReflectData reflect_data;
54 /// Constructs an empty Program with no shader stages attached.
57 /// Constructs a Program from a Module, with specialization constants.
58 Program(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
60 void add_stages(const Module &, const std::map<std::string, int> & = std::map<std::string, int>());
62 void collect_uniforms(const SpirVModule &, const std::map<unsigned, int> &);
63 void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, const std::map<unsigned, int> &, std::vector<std::string> &);
64 void collect_attributes(const SpirVModule &);
67 ReflectData::LayoutHash get_uniform_layout_hash() const { return reflect_data.layout_hash; }
68 const std::vector<ReflectData::UniformBlockInfo> &get_uniform_blocks() const { return reflect_data.uniform_blocks; }
69 const ReflectData::UniformBlockInfo &get_uniform_block_info(const std::string &) const;
70 const std::vector<ReflectData::UniformInfo> &get_uniforms() const { return reflect_data.uniforms; }
71 const ReflectData::UniformInfo &get_uniform_info(const std::string &) const;
72 const ReflectData::UniformInfo &get_uniform_info(Tag) const;
73 int get_uniform_location(const std::string &) const;
74 int get_uniform_location(Tag) const;
75 int get_uniform_binding(Tag) const;
76 const std::vector<ReflectData::AttributeInfo> &get_attributes() const { return reflect_data.attributes; }
77 const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const;
78 int get_attribute_location(const std::string &) const;
80 using ProgramBackend::set_debug_name;