2 #include "windowview.h"
3 #include "windowview_backend.h"
8 void OpenGLWindowView::render(Renderer &renderer)
10 View::render(renderer);
11 Device &device = static_cast<WindowView *>(this)->device;
12 device.get_context().swap_buffers();
15 void OpenGLWindowView::resize_framebuffer(unsigned w, unsigned h)
17 sys_framebuf.resize(w, h);