1 #ifndef MSP_GL_TEXTURE_H_
2 #define MSP_GL_TEXTURE_H_
4 #include <msp/datafile/objectloader.h>
5 #include <msp/graphics/image.h>
8 #include "pixelformat.h"
20 /// Bilinear filtering
23 /// Mipmapping without filtering
24 NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST,
26 /// Linear filtering between two mipmap levels
27 NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
29 /// Bilinear filtering on the closest mipmap level
30 LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
32 /// Trilinear filtering between two mipmap levels
33 LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR
39 /// Tile the texture infinitely
42 /// Extend the texels at the edge of the texture to infinity
43 CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
45 /// Tile the texture, with every other repetition mirrored
46 MIRRORED_REPEAT = GL_MIRRORED_REPEAT
51 Base class for textures. This class only defines operations common for all
52 texture types and is not instantiable. For specifying images for textures, see
53 one of the dimensioned texture classes.
55 A texture is generally rendered at a size that's either smaller or larger than
56 its native size, so that the texture coordinates do not exactly correspond to
57 the texels of the texture. The kind of filtering used, if any, is determined
58 by the minification and magnification filter parameters. The default is LINEAR
59 for magnification and NEAREST_MIPMAP_LINEAR for minification.
61 When a mipmapped filter is in use, the texture consists of a stack of mipmap
62 images. Level 0 is the base image. Each level above 0 has half the size of
63 the previous level, rounded down and clamped to 1. The level with size 1 in
64 all dimensions is the last mipmap level. All levels must be allocated for the
67 If texture coordinates fall outside of the principal range of the texture,
68 wrapping is applied. The default for all directions is REPEAT.
70 class Texture: public Resource
73 class Loader: public DataFile::CollectionObjectLoader<Texture>
80 Loader(Texture &, Collection &);
84 void external_image(const std::string &);
85 void filter(TextureFilter);
86 void generate_mipmap(bool);
87 void image_data(const std::string &);
88 void mag_filter(TextureFilter);
89 void max_anisotropy(float);
90 void min_filter(TextureFilter);
91 void wrap(TextureWrap);
92 void wrap_r(TextureWrap);
93 void wrap_s(TextureWrap);
94 void wrap_t(TextureWrap);
104 GENERATE_MIPMAP = 32,
113 TextureFilter min_filter;
114 TextureFilter mag_filter;
115 float max_anisotropy;
122 mutable int dirty_params;
124 Texture(GLenum, ResourceManager * = 0);
125 Texture(const Texture &);
126 Texture &operator=(const Texture &);
131 static DataType get_alloc_type(PixelFormat);
132 void set_internal_format(PixelFormat);
134 void update_parameter(int) const;
135 void set_parameter_i(GLenum, int) const;
136 void set_parameter_f(GLenum, float) const;
138 void set_min_filter(TextureFilter);
139 void set_mag_filter(TextureFilter);
141 /** Sets filter for both minification and magnification. Since mipmapping
142 is not applicable to magnification, LINEAR is used instead. */
143 void set_filter(TextureFilter);
145 void set_max_anisotropy(float);
147 /** Sets the wrapping mode for all coordinates. */
148 void set_wrap(TextureWrap);
150 void set_wrap_s(TextureWrap);
151 void set_wrap_t(TextureWrap);
152 void set_wrap_r(TextureWrap);
154 /** Sets automatic mipmap generation. If enabled, mipmaps are generated
155 when a texture image is uploaded. */
156 void set_generate_mipmap(bool);
159 void auto_generate_mipmap();
162 /** Sets depth texture comparison. Has no effect on other formats. When
163 comparison is enabled, the third component of the texture coordinate is
164 compared against the texel value, and the result is returned as the texture
166 void set_compare_enabled(bool);
168 /** Sets the function to use for depth comparison. */
169 void set_compare_func(Predicate);
171 /// Loads a Graphics::Image from a file and uploads it to the texture.
172 virtual void load_image(const std::string &, bool srgb = false);
174 /** Uploads an image to the texture. If storage has not been defined, it
175 will be set to match the image. Otherwise the image must be compatible
176 with the defined storage. Semantics depend on the type of texture.
178 If srgb is true and storage is determined by this call, then an sRGB pixel
179 format will be used. */
180 virtual void image(const Graphics::Image &, bool srgb = false) = 0;
182 GLenum get_target() const { return target; }
183 unsigned get_id() const { return id; }
185 void bind() const { bind_to(0); }
186 void bind_to(unsigned) const;
188 static const Texture *current(unsigned = 0);
189 static void unbind() { unbind_from(0); }
190 static void unbind_from(unsigned);
192 virtual UInt64 get_data_size() const { return 0; }
196 bool is_mipmapped(TextureFilter);